ATDT 30-054-KRAKOW ........................................... CONNECT 2400/ARQ/V.42bis .....................................
______________________________________________________________________ | | | THE C Y B E R S P A C E . P U B L I C BOARD - NODE 1 - ONLINE | |______________________________________________________________________|
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[ J A N K. A R G A S I N S K I ] :: spatial interfaces to machine knowledge
neuroscience x semantic web x mixed reality // Krakow, PL
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> Welcome, traveller. You have reached the personal board of a neuroscientist who builds interfaces to machine-generated knowledge. This node is also the companion site for the UIST 2026 Vision below. Related works are logged. No ratio required. _
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┌────────────────────────────────────────────────────────────────────┐ │ Building the cyberspace the brain was promised. │ └────────────────────────────────────────────────────────────────────┘
In 1984 a man with no computer described one on a manual typewriter. Gibson called it cyberspace — "lines of light ranged in the nonspace of the mind... like city lights, receding." Read it as an engineering spec, not a prophecy. The load-bearing word is not hallucination. It is SPATIAL.
Forty-two years on the hallucination hardware ships in a box. Passthrough MR and hand tracking are $500 commodities; large language models now extract knowledge graphs faster than any human cohort can read them. Every primitive is on the shelf — and yet we took the most spatial imagination in the history of computing and flattened it into a scrollbar.
The claim is not aesthetic, it is hardware. The mammalian brain ships a dedicated spatial engine: place cells (O'Keefe & Dostrovsky, 1971) and grid cells (Hafting et al., 2005), a Nobel-recognised coordinate system that also codes abstract concept spaces (Constantinescu et al., Science 2016; Bellmund et al., Science 2018). Every flat UI discards the most optimised indexing system in the known universe and asks working memory to fake it with Ctrl+F. We are running spatial cognition in a swivel chair.
The agenda: semantic cartography (layout as city planning, stable across sessions) · embodied query languages (grab = dereference, pull = expand, stack = join — Bolt's "Put-That-There", finally finished) · co-inhabited knowledge places (meet inside the literature review) · neuroadaptive places (grade the room by what the brain retains). And the warning cyberpunk was always for: if knowledge becomes place, attention engineering becomes architecture, and ad-tech will build casinos in the library. Open standards as the street grid; libraries and archives as the first landlords; spaces you can always walk out of.
> UIST built every primitive this needs. The community that turned displays into windows should turn graphs into places. The consensual hallucination is ready. Let's make it a public one.
╔══════════════════════════════════════════════════════════════════════╗ ║ HANDLE ...: Jan K. Argasinski, PhD ║ ║ ROLE .....: Assistant Professor (Adiunkt), Inst. of Applied CS + ║ ║ Dept. of Human-Centered AI, Jagiellonian University ║ ║ ROLE .....: Research Team Leader, Computational Neuroscience, ║ ║ Sano - Centre for Computational Medicine, Krakow ║ ║ TRAINED ..: Media Studies . Philosophy . ║ ║ PhD: Arts / New Media 2015 . Neurobiology ║ ║ DOMAINS ..: computational neuroscience . affective computing . ║ ║ VR/AR & mixed-reality HCI . semantic web . game design ║ ║ OUTPUT ...: 30+ publications, 3+ books, 100+ talks ║ ╚══════════════════════════════════════════════════════════════════════╝
From hippocampal coding and diffusion-MRI biomarkers to mixed-reality knowledge exploration — the through-line is putting machine knowledge back into the body's native spatial format. Old enough to have reviewed cyberpunk games for the film press; still building the thing.
--- MIXED REALITY, SPATIAL & EMBODIED INTERFACES ---
| 2023 | Best Poster Award, ISMAR 2023 — embodied / mixed-reality interaction. |
| 2019 | Applying Affective Design Patterns in a VR Firefighter Training Simulator — AffCAI, Cartagena. |
| 2019 | Affective Patterns in (Serious) Game Design — invited talk, University of Cambridge. |
| 2019 | "Stilleben": literature in augmented reality — Ha!wangarda Festival. |
| 2021 | Autonomous drone control via monocular goggles (R&D lead, NCBR / Simpro). |
| 2025 | CheXR — eXtended Reality knowledge-graph explorer, CHExRISH flagship project, UJ. |
--- COMPUTATIONAL NEUROSCIENCE & NEUROIMAGING ---
| 2025 | A non-local diffusion-MRI tract-density biomarker to stratify, predict & interpret survival in human glioblastoma — medRxiv. |
| 2025 | Circuit-based white-matter density neuroimaging biomarker — abstract, EANO'25. |
| 2025 | Interpretable ML with SHAP for glioma grading — Best poster, CEBC'25. |
| 2025 | EEG-based explainable ML for prehospital stroke triage — poster, CEBC'25. |
--- AI, LANGUAGE & THE HUMAN SIDE ---
| 2025 | Stylometry Recognizes Human and LLM-Generated Texts in Short Samples — arXiv. |
| 2026 | Deep Dive in AI Explainability — co-authored book, Springer (in preparation). |
| 2024 | Stylometric Analysis of LLM-Generated Commentaries in Medical Neuroscience — Springer. |
--- DEMOSCENE / CULTURE (because this board demanded it) ---
| 2022 | Polish artists in the international demoscene: an archive study — UJ POB Heritage minigrant (supervisor). |
| 2017 | "Cyberpunk w Krakowie" — game review, Ekrany. |
* 2026 Rector's Award for achievements in teaching * 2023 Best Poster Award, ISMAR 2023 * 2022 Best Oral Presentation, Cognitive Session, Neuronus Forum * '13-'18 Rector's team awards (III deg.) for scientific achievement (x4)
> logoff Saving user record ......... OK Thank you for calling CYBERSPACE.PUBLIC. Where is that knowledge? You answer by walking.
+----------------------------------------------------------------------+ | companion site for UIST 2026 Vision -- "Consensual Hallucination, | | Public Edition" -- (c) 2026 Jan K. Argasinski, Krakow PL | +----------------------------------------------------------------------+
NO CARRIER_